05 Chapter five · Split routes
Two Paths
The game pushes both explorers farther apart. This chapter rewards concise communication because every side holds only part of the route logic.
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Complete puzzle guide
The explorers begin in separate rooms. Each room contains only part of the information needed to solve the shared board, so every coordinate, number, element, and connection must be transmitted accurately.
Read the three clue sets
There are two versions of Clue 1. The right-hand entries, such as A3 or E2, tell you where to place the pieces on the board.
Clue 2 tells you which numbered pieces connect. Translate a clue such as 5 → 2 by finding the corresponding Clue 1 coordinates, for example C3 → D2.
Clue 3 converts colors into elements and gives the required connection order: red is fire, blue is water, green is leaf, and yellow is lightning.
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Number and coordinate translations
- 2 = A3, 7 = E2, 6 = B4, 5 = C3, 10 = B3
- 9 = A4, 1 = D2, 8 = E1, 3 = B1, 4 = E5
- Clue pairs: 5 → 1, 4 → 9, 6 → 7, 3 → 2, 10 → 8
Place and connect the pieces
- The player with the placement board uses the coordinates from Clue 1 to position every colored piece.
- The other player uses Clue 2 to draw the line between the matching numbered coordinates.
- Apply the element order from Clue 3. A correctly ordered connection turns blue.
- Complete every required path without allowing any lines to cross. If a later path is blocked, undo the most recent connection and route it around the remaining coordinates.
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Exact board answer
The board completes when all five accepted paths are blue and no path crosses another.
- Place Water at A3 and C3.
- Place Lightning at A4 and E2.
- Place Lightning at B1, Fire at B3, and Leaf at B4.
- Place Fire at D2, Leaf at E1, and Leaf at E5.
- Draw C3 Water → D2 Fire.
- Draw E5 Leaf → A4 Lightning.
- Draw B4 Leaf → E2 Lightning.
- Draw B1 Lightning → A3 Water.
- Draw B3 Fire → E1 Leaf. Lines may bend, but none may cross.