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10 Final chapter · The escape

The Betrayal

The finale pays off the expedition's central rule: both players must communicate what the other cannot see. Slow down, read role-specific wording carefully, and keep the ending unspoiled for your partner.

EXPEDITION FOCUSRole-specific instructions, wording checks, and final confirmation.

FULL Chapter walkthrough

Complete puzzle guide

After the Soulstone is completed, the jester steals it and imprisons one explorer. Lower the cage, then solve the timed knight puzzles before the captive is killed.

01

Free the captive explorer

The explorer near the window turns the handle lever to lower the cage. As soon as the captive is released, the timed puzzle begins.

02

Knight-statue rotation puzzle

The great hall contains four knight statues and a central rotation button. The corridor explorer can turn individual knights with working levers; the hall explorer can open only one curtain at a time to illuminate the corresponding corridor knight.

Use the curtain light to identify which corridor knight corresponds to each hall color. Match the relative orientation instead of assuming that every checkpoint starts with the same statue facing.

Show spoiler answer

Verified checkpoint sequence

If a continued checkpoint starts with different statue orientations, use the curtain-light matching rule above rather than repeating this sequence blindly.

  1. The corridor explorer pulls the Yellow-banner knight lever.
  2. The hall explorer presses the central rotation button once.
  3. The corridor explorer pulls the same Yellow lever again.
  4. The hall explorer presses the central button once.
  5. The corridor explorer runs to the Red-and-White-banner knight and pulls its lever.
  6. The hall explorer presses the central button once to complete the alignment.
03

Weapons and shields logic puzzle

Player 1 assigns weapons and Player 2 assigns shields. Interpret left and right from the king's point of view.

  • The knight closest to the king's left uses the sword.
  • The deer is not at either end; the knight with the axe is somewhere to the deer's right.
  • The dragon is somewhere to the king's left.
  • Neither knight at the ends uses the hammer.
  • The phoenix with the hammer stands somewhere to the deer's right.
  • The knight with the mace stands somewhere to the boar's left.
Show spoiler answer

Exact equipment placement

Some older guides call the last crest a bear. The in-game creature used by the clue set is the boar crest.

  1. Facing the throne, place the weapons from left to right: Axe → Hammer → Sword → Mace.
  2. From the shield-placement side, facing the backs of the knights, place the crests from left to right: Dragon → Deer → Phoenix → Boar.
04

Ending choice

Stopping the villain's return requires one explorer to sacrifice a soul. The explorer holding the sacred sword chooses between sacrificing themselves or the other explorer. Both choices lead to the same final outcome.